I’m not particularly familiar with Fallout 4. Is the player character being voiced really all that is described here as “cinematic”? I expected lots of cutscenes or camera fly-bys or explosions or something beyond basic voice acting…
I think that the idea is that you don’t know exactly what your character is going to say in advance, just the general tone, so it’s supposed to be interesting to watch still, like a movie.
It didn’t work very well, in my opinion. Too frustrating when your character does something that you didn’t want, and too hard to pick among the options.
Yeah, well put. I think that that’s also why many people didn’t like their character to be voiced. Broke the sense of immersion where they could be the character.
I’m not particularly familiar with Fallout 4. Is the player character being voiced really all that is described here as “cinematic”? I expected lots of cutscenes or camera fly-bys or explosions or something beyond basic voice acting…
They have camera shots and stuff.
I think that the idea is that you don’t know exactly what your character is going to say in advance, just the general tone, so it’s supposed to be interesting to watch still, like a movie.
It didn’t work very well, in my opinion. Too frustrating when your character does something that you didn’t want, and too hard to pick among the options.
Dialog was Fallout 4’s major weakness, IMHO.
Ah okay, thanks, that makes some sense at least.
I can certainly see how that would feel like you’re watching two strangers converse, though, rather than it being good for roleplay…
Yeah, well put. I think that that’s also why many people didn’t like their character to be voiced. Broke the sense of immersion where they could be the character.
Honestly now that you explain it like this it makes more sense. Might even be fun in a game besides fallout.
I actually didn’t mind it too much but remembered to save often in case I disliked my choice