Agent_Karyo@piefed.world to Computer RPG Games@lemmy.worldEnglish · 27 days agoTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comexternal-linkmessage-square34linkfedilinkarrow-up175arrow-down11 cross-posted to: fallout@lemmy.world
arrow-up174arrow-down1external-linkTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comAgent_Karyo@piefed.world to Computer RPG Games@lemmy.worldEnglish · 27 days agomessage-square34linkfedilink cross-posted to: fallout@lemmy.world
minus-squareEphera@lemmy.mllinkfedilinkEnglisharrow-up2·27 days agoAh okay, thanks, that makes some sense at least. I can certainly see how that would feel like you’re watching two strangers converse, though, rather than it being good for roleplay…
minus-squaretal@lemmy.todaylinkfedilinkEnglisharrow-up4·27 days agoYeah, well put. I think that that’s also why many people didn’t like their character to be voiced. Broke the sense of immersion where they could be the character.
Ah okay, thanks, that makes some sense at least.
I can certainly see how that would feel like you’re watching two strangers converse, though, rather than it being good for roleplay…
Yeah, well put. I think that that’s also why many people didn’t like their character to be voiced. Broke the sense of immersion where they could be the character.