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Joined 3 years ago
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Cake day: June 9th, 2023

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  • If it’s uncomfortable and disempowering for men, you’re probably doing it right. It’s often a power dynamic.

    But to draw back from a sour take: This will also turn off some people. Both ways. For instance: I love sexualized designs, but some games genuinely went too far. Xenoblade Chronicles 2 and Nier Automata had genuine, serious stories to tell, but fell flat on some people for sexualizing their main (female) characters in such an objectifying way.

    I also think for women, the pure visual isn’t quite as important as their movements and actions. That part gets tricky since tastes vary.

    There’s a few gacha games out there designed for women that can give an idea of an extreme end to take it to. Again, keep in mind, there’s not one universal appeal for a whole gender (same for guys) so it will often turn out that the most universally appealing designs are the relatively safe ones you already see.






  • I’ll admit, some of the earliest context I had on Chinese gaming was that they had a lot of cheaters; that there was even a greedy, cultural belief that the ends justified the means, and that if you got the win screen, it didn’t matter what you did to get there. Some game publishers even went so far as to block Chinese IP addresses/VPNs to keep them out of game servers.

    I’m curious if you feel that was ever true, or whether that’s changed over time.








  • Final Fantasy XIV has some good ones. The most signature would be Emet Selch, from Shadowbringers. The big challenge on his part was that the “Ascians” were seen as these cringey, Kingdom Hearts-style grimdark villains for a long time, and Shadowbringers had the challenge of turning them into complex characters.

    His voice actor, René Zagger, isn’t even known for much more than that role and he plays it very well - achieving both jesting Kafka-esque mocking and jesting, as well as earnest, righteously-driven rage.

    Another one, I’ll only refer to as The Mastermind, from Ace Attorney Investigations 2. The whole game structures its 5 cases towards that pinpoint much better than you’d realize, while still telling a great story up until then. The Mastermind themselves acts in a somewhat melodramatic way before you identify them, but has some appreciable complexities to them that add to the character journey Edgeworth is getting in that game.



  • I think the exclusive model could still work, but it requires a VERY compelling group buy-in. Remember back when there was a very wide set of games for which you had to have a PlayStation to play them. Even Nintendo still succeeds at this, albeit with a current dip due to a low number of Switch 2 exclusives. No matter how much anyone here would fuss about it being anti-consumer, eventually there’d be enough compelling reasons, and some people may just bite the bullet even if they’re regularly PC gamers. From there, that’s where the real money is; getting people to keep burning money on live-service games on that given platform, since people are locked in.

    No way can one or two occasional console exclusives manage that wall of compulsion on their own.




  • When looking at the social anxiety epidemic across America, very much affecting young people, I’m sorry to say this is not true.

    People think they’re unique in not wanting to pick up a phone to order a meal from a restaurant, but it’s everyone now. SO many people want to minimize social contact to an extreme degree. It’s part of why political opposition to rampant oppression is so lack luster.