

I think it depends on the language, but specifically for the Spanish version I was initially brainstorming the following idea(s):
- Separating parts of speech (verbs, nouns, adverbs, etc) into different “word decks” and for each deck you play as a different character (warrior, miner, etc.). This would create some variation to keep the player interested.
- The words you are trying to guess will be above the various things that character is trying to accomplish (enemies for warrior getting killed - ore that the miner gathers - etc.) 2a. For Spanish, Verbs have multiple conjugations - so there might for example be one Large enemy you kill for the infinitive version (eg: “ser”) - and there is a bunch of his minions you must kill in succession afterwards which are the conjugations (eg: "soy). 2b. You have a health bar, and getting answers wrong takes away health. The large enemies (infinitive verbs) for example could do more damage than the conjugations.
- occasionally, other things that are not spanish words will be sprinkled in that might be little power ups or something that you can use (maybe they can be used for hints or something)
- You go through levels, gain character experience, etc. - which of course is all superfulous, but might make it feel more like the player is actually making progress - trying to get a high score.
- As you gain experience, you could upgrade the visual look of the character or unlock things.
–These are just some ideas I was brainstorming, and if I am doing this myself, it will take me a while so it would be a slow and incremental process - but I think this might be one of many possible ways to keep it vocabulary focused, while still making it feel more like a game than learning. I’d of course be open to any ideas though.
The mandarin version already made feels more like a flashcard app, with minimal gamified aspects, but I think if I was to start over on the Spanish one, I would lean more into the game feel - with more visuals and such. I think it would also be nice to add a toggle option to either type out the answer or select it with the mouse. Of course, depending on the time and effort, there are a lot of avenues to take, it just is a matter of actual implementation. Getting artists on board would be nice as well, since we wouldn’t have to rely on the Creative Commons sprites and could get a more unified theme. Probably wishful thinking, but I am thinking of best case scenario.
Sorry for the long answer, I realized I ended up rambling on a bit. :D
EDIT:
I threw together a super quick mockup to kind of see how it would work out - and I’m not actually 100% sure how it would work out. . . it definitely brings to light the fact that it will need some more brainstorming. The fact that there are so many conjurations (present and past tense) complicates it a bit. I hate to have a new word for every single tense, and prefer to have them grouped so that it is easier to process, but it might be information overload with how many there are?











(Weird - I sent a reply but now its not showing up.) I hadn’t heard of “clozemaster” but tried it out and it seems like a nice resource! The fact that it has the vocab in the context of sentences, while still only focusing on one word seems quite useful as to not learn the word in isolation.
And great, yeah as both being beginners we can stumble through it together if you like - feel free to pull request whenever you like, or however else you want to work on it. As for being a native Spanish speaker - that helps out a ton :) - I did forget to mention in the main post that I was wanting to focus on Mexican Spanish rather than Spanish from Spain, but I don’t think should matter too much because the actual vocab should be super easy to just swap in or out with new JSON data.
But yeah, if you decide to contribute (of course no pressure), I look forward to seeing some of what you come up with.