InterestingUsername@lemmy.ml to Greentext@sh.itjust.worksEnglish · 22 hours agoIs this true?imagemessage-square114linkfedilinkarrow-up1313arrow-down111
arrow-up1302arrow-down1imageIs this true?InterestingUsername@lemmy.ml to Greentext@sh.itjust.worksEnglish · 22 hours agomessage-square114linkfedilink
minus-squaremirshafielinkfedilinkarrow-up5·5 hours agoGTA 3, Vice City, San Andreas. Morrowind, Oblivion, Fallout 3 (yes), New Vegas. Elden Ring. Subnautica. Try making San Andreas linear and you would instantly destroy one of the best games ever made.
minus-squarezaphod@sopuli.xyzlinkfedilinkarrow-up2·4 hours agoOn the other hand later GTAs didn’t embrace the open worlds for which the series is known. Once you start a mission the games turn extremely linear without giving the player options.
minus-squareP1nkman@lemmy.worldlinkfedilinkarrow-up1·1 hour agoVery true! I remember in GTA3, some missions could be done in different ways, if you already knew what would happen.
GTA 3, Vice City, San Andreas. Morrowind, Oblivion, Fallout 3 (yes), New Vegas. Elden Ring. Subnautica.
Try making San Andreas linear and you would instantly destroy one of the best games ever made.
On the other hand later GTAs didn’t embrace the open worlds for which the series is known. Once you start a mission the games turn extremely linear without giving the player options.
Very true! I remember in GTA3, some missions could be done in different ways, if you already knew what would happen.