Someone explain to me what “Auto-Wall Recovery” actually does? Because the camera hitting a wall seems to behave exactly the same with it on or off. I want the camera to clip through walls and have the walls derender over it getting pushed into my rectum while the boss is also pushing into my rectum.
has nothing to do with derendering obstacles/walls. It rotates your camera away from walls, when it thinks the camera has hit a wall.
Or, to put it more simply, it makes you think your right stick has stick-drift, when it doesn’t.
I really don’t know! It’s an option in the camera tab for all of Fromsoft’s games (even the non-souls ones) and I have no idea what it is meant to be doing because, as previously stated, it appears to behave the same no matter what it is set to.
Someone explain to me what “Auto-Wall Recovery” actually does? Because the camera hitting a wall seems to behave exactly the same with it on or off. I want the camera to clip through walls and have the walls derender over it getting pushed into my rectum while the boss is also pushing into my rectum.
has nothing to do with derendering obstacles/walls. It rotates your camera away from walls, when it thinks the camera has hit a wall.
Or, to put it more simply, it makes you think your right stick has stick-drift, when it doesn’t.
I swear I’ve never even heard of that. Is that some kinda option helping you with these weird camera angles?
I really don’t know! It’s an option in the camera tab for all of Fromsoft’s games (even the non-souls ones) and I have no idea what it is meant to be doing because, as previously stated, it appears to behave the same no matter what it is set to.