• MiahNelah@lemmy.world
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    2 months ago

    Reminder OpenMW is a(n awesome) project with bigger potential than any TES remake. And not a single word about it in this article…

    • misk@sopuli.xyzOP
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      2 months ago

      OpenMW is effectively a remaster, there’s only so much you can do without redoing the engine and maybe some of the core mechanics for a modern audience which would constitute a true remake.

      • GoodEye8@lemm.ee
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        2 months ago

        OpenMW is literally the recreation of the Gamebryo engine. The goal is to rebuild the engine on modern architecture so you could get the Morrowind experience like it was 20 years ago (with some modern functionality like better draw distance). And you also get the added bonus that some Morrowind mods, like Tamriel Rebuilt are compatible with OpenMW.

        You may want a remake but for anyone wanting the OG Morrowind experience OpenMW is probably the best solution.

  • Kaput@lemmy.world
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    2 months ago

    Morrowind was definitely the superior elder scrolls. Want to kill the witch? Sure go east and turn left at the scrawny tree. The entrance is behind the boulder that looks like like a generic boulder. Good luck see, you in a month. Want to know what’s at the top of that mushroom tower? Sell half your gear for a levitation potion, fly up and die at the hand of a busy sorcerer whom you bothered in his study. I’m still not fully recovered from the burn after getting that ashlander an egg he suggested I get him. I’m pretty sure that one guard I possess off is still looking for me in Vivec.

    • Quetzalcutlass@lemmy.world
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      2 months ago

      I loved Morrowind’s vague directions, they felt so authentic - like visiting a small town and getting directions from a local. Even a basic fetch quest felt like a journey since you had to check your journal and follow what the questgiver said or you’d get hopelessly lost.

      Navigating by landmarks needs to be in more games. There have been a bunch of games since that let you turn off quest markers and item glows, but without any instructions all that leads to is the player wandering randomly until they stumble upon their destination.