• MrFinnbean@lemmy.world
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    11 hours ago

    I must disagree.

    Like while i can still fully enjoy old resident evil games, because i have nostalgia for the i fully understand why people who are born after they have been made would be put of by them.

    By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.

    More extreme example. I would love to have modernised version of Betrayal at Krondor. It had good story. The core gameplay and world was great and there was intresting mechanics, but it was released 1993, so it by modern standards it looks like garbage and the ui is very unintuitive.

    Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.

    • graynk@discuss.tchncs.de
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      7 hours ago

      By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.

      This is where we disagree.

      1. I don’t think we should try to re-introduce those games to new audiences - they can seek them out if they are interested. I haven’t played Planescape Torment until 2017, I haven’t played Gothic/Deus Ex/Thief games until 2020s. I liked them just fine having never played them in my childhood, I thought they were great. But by remaking influential hits of the past we water them down to “just another mediocre remake that released this year”.
      2. A remake by definition will not do anything new, and if we spend resources on remakes (and sequels) then we are robbing the current generation from having their own formative experiences. I want to see new IPs come out that try new and different things and move the medium forward. So far indie games are doing a great job with that, but I also want AAA games to not get stuck in regurgitating the same material year after year. What is this generation’s Half-Life, Roblox?

      Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.

      If they play a remake - they will not get the same experience you did either. It will be different even if they remake it shot for shot - because story is also a product of its time. And if they don’t remake it shot for shot and make changes to adapt it to modern “standards” - then it’s a different, derivative game vaguely inspired by the original piggybacking on the name.

      • MrFinnbean@lemmy.world
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        5 hours ago
        1. I don’t think we should try to re-introduce those games to new audiences

        Well if we disagree on this deep fundamental level i dont think we can have real discussion about this, as my personal opinion is that stories i love should be made as easy as possible for people to reach. Like i would love people to read book Kalevala, but its written in old Finnish so i think its completelly fine for make the book more easily approachable for the masses by translating it to todays English, even if it looses a lot by turning the writing to prose.

        1. A remake by definition I just want to say there is no real definition for remake.

        if we spend resources on remakes (and sequels) then we are robbing the current generation from having their own formative experiences. I want to see new IPs come out that try new and different things and move the medium forward.

        This goes more to the business end too. Its not zero sum game and making remakes dont mean companies stop making new games.

        Like activision tasked Vicarious vision to make Crash remakes and because those did allright they were comfortable to let Toys for Bob make comoletelly new Crash game. The remake indruduced the Crash games to new audience. Without that push the new game would most definedly did worse than it did. (It was profitable, but not as much as investors wished).

        Same with resident evils. Both remakes and new installations are being produced at the same time and they help to make the engine better everytime.