It’s amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they’re no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.
Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en



It is.
Very roughly, think of DXVK as a plugin for WINE, that dramatically enhances its capabilities with 3D rendering.
Then Proton is essentially a further refinement of WINE, DXVK, other things.
However Proton is a refinement just for gaming. Other kinds of applications may run worse on Proton than on Wine.
Double post but:
To prove both our points further, I just had to do a custom Lutris install and configuration to get the old Bungie game ‘Oni’ actually working.
tl:dr - Modern, current (9/10) Proton can’t handle .NET 2.0 properly, apparently, when I have a 64 bit system and its only made for 32 bit… and/or the engine that Bungie used for this is apparently … essentially custom… theres nothing quite like it, according to the Oni2 people/website of people who’ve been reverse engineering it for like 20 years now and still haven’t totally figured it out.
I had to jump down to the wine 8 custom lutris version, basically.
extremely odd.
True!
And technically, there many many variants of Proton, some bleeding edge, some more stable, some highly specified to work with particular games.
Theres also uh, soda, used by Bottles… which is… kind of a hybrid between standard WINE and Proton…
And then if we get into all the specific possible dependency packages, other more specific sort of modules… it gets very complicated very fast.