Tudsamfa@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish · 4 days agoNote: before tariffslemmy.worldimagemessage-square115fedilinkarrow-up1895arrow-down129
arrow-up1866arrow-down1imageNote: before tariffslemmy.worldTudsamfa@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish · 4 days agomessage-square115fedilink
minus-squareSludgeyy@lemmy.worldlinkfedilinkarrow-up1·20 hours agoI think a lot of the problem is that they cheap out to maximize profit. They could spend 1 million dollars and make a decent game for $70. Or They could spend 2 million and make an amazing game for $140. But the price of the video game has been locked around 60-70 for years. Even if you made star wars outlaws just a little better it’s not going to sell that much more. Looks like it’s already at least 50% off You can’t spend 2 million, sell for $70, then expect your game to go on sale anytime soon. Spending 1 million, and selling a ton at $70 or even $35. Turns a profit. TL;DR: We’d get better games if we were willing to spend more
I think a lot of the problem is that they cheap out to maximize profit.
They could spend 1 million dollars and make a decent game for $70.
Or
They could spend 2 million and make an amazing game for $140.
But the price of the video game has been locked around 60-70 for years.
Even if you made star wars outlaws just a little better it’s not going to sell that much more.
Looks like it’s already at least 50% off
You can’t spend 2 million, sell for $70, then expect your game to go on sale anytime soon.
Spending 1 million, and selling a ton at $70 or even $35. Turns a profit.
TL;DR: We’d get better games if we were willing to spend more