Patch 6.2.5 is out. A whooping 452 MBs on PS5

Added support for upscalers:

  • FSR 3.1.5
    • GPUs that support it will run FSR 4.0.3
  • DLSS 4.5
  • XeSS 3.0
  • Added Variable Rate Shading (VRS) for supported devices
  • VRS can help improve performance by reducing shading rates on certain areas of the image, resulting in less work for the GPU for similar looking close pixels
  • Added support for DRS on PC
  • Added NVIDIA’s Reflex for NVIDIA GPUs
  • Added AMD’s Anti-Lag 2 for AMD GPUs

Fixes

  • Fixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb.
  • Fixed multiple rendering issues and improved performance and image quality across all platforms.
  • Added additional resolution options in the display settings for monitors with a wide range of available resolutions.
  • Improved the performance of the high reflection setting.
  • Improved VRAM management on PC to improve performance on systems with limited VRAM.

KNOWN ISSUES

  • Sonotsugipaa@lemmy.dbzer0.com
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    24 days ago

    I’ve heard that the additions are mostly a mess;

    while I can’t speak about the new fancy AA settings because of my potato PC, ironically I’m elated that “no AA” now means “no AA” – for me upscaling used to result in a blurry, ugly image, now I get a beautiful, pixelated ugly image AND better framerates

    • tiberius@lemmy.caOPM
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      25 days ago

      One helldiver mentioned the micro shutters they suffered from before the patch are gone.

    • Che Banana@beehaw.org
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      23 days ago

      I’m on steam deck and now whenever there’s more than one sprite on the screen its a hot mess.

      Also got yeeted and stuck in the clouds like a Patriotic Angel after another Helldiver landed near me.

      Which I had a pretty screenshot that isn’t loading into my mobile…