Like a cult classic movie, Godot 4 has only gotten better with age. The first few releases focused on stability, granting the engine a rock-solid foundation that could be safely and easily iterated upon. Gradually, this has shifted more towards polish and quality-of-life, peaking in Godot 4.6 giving developers the tools to put them and their workflow first.

This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Director’s Cut offers colors of never-before-reached intensity. HDR output radiates bold and brilliant new hues, allowing your projects to shine like never before. Inject some juice to your UI without breaking a sweat using the new Control offset transforms. Find the plugin that will help push your game even further with the new Asset Store, bask in the ease of creation with standalone Android exporting and publishing, and helm a bevy of new features to eliminate any remaining friction between you and your vision.

  • egregiousRac@piefed.social
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    3 days ago

    Rectangular area lights can create softer shadows and more realistic reflections for your scenes.

    In real time rendering, the first half of this is false. The shadow casting for area lights is identical to point lights. They aren’t casting from everywhere on the surface of the area, just from the center point.

    They may be handling it correctly when baking.