Blender is so versatile, and has so many applications that you have to end up with a cluttered interface. Since the alternatives have licenses that have a steep cost, I would say that putting up with a clunky interface is well worth it.
Coming from maya where everything is on modifier key and a sub second flick of your mouse and having to use something as disgusting and alow as “hotkeys” is an adjustment.
Everything but the ui is geat. Except for 3d cursor, fuck that stupid thing. I have a 3d cursor, it’s my cursor.
And lack of the x y z coordinate setter. Getting something to 000 is impossible and setting prescise pivots is a nightmare.
Don’t even get us started on Blender’s UX/UI design.
Blender is so versatile, and has so many applications that you have to end up with a cluttered interface. Since the alternatives have licenses that have a steep cost, I would say that putting up with a clunky interface is well worth it.
Haha, yes the feeling is similar there, though I think I personally still had an easier time learning blenders current workflow.
I’m assuming my downvotes are people who have never used blender, lol
I only see one on your previous comment, but it could be because blender has recently started getting a better reputation for usability/learnability.
6 years ago I touched it and I was horrified, but I touched it a few times this year and found they had made some good improvements.
Same here, maya is no longer on linux so I can be free of terrible, stagnating autodesk.
Blender is good but few things I use constantly are just seemingly missing and community doesn’t understand the question either.
Coming from maya where everything is on modifier key and a sub second flick of your mouse and having to use something as disgusting and alow as “hotkeys” is an adjustment. Everything but the ui is geat. Except for 3d cursor, fuck that stupid thing. I have a 3d cursor, it’s my cursor.
And lack of the x y z coordinate setter. Getting something to 000 is impossible and setting prescise pivots is a nightmare.