• MudMan@fedia.io
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    4 months ago

    This is cool, more options are better.

    It does, however, make me REALLY want Valve to add official third party library support. I have thousands of games on GOG and hundreds on Epic. I don’t need them to officially support all of them, but at least I need a better approach to integrating them than fiddling with Heroic or Lutris in desktop mode.

    • Damage@feddit.it
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      4 months ago

      Gamers are used to fiddling, so that shouldn’t be a big deal for now

      • MudMan@fedia.io
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        4 months ago

        “Gamers are used to fiddling”?

        No. Gamers are largely playing on Switch. And PS5, sometimes.

        The residual amount of people playing on PC are annoyed by fiddling, with very rare exceptions.

        Hell, I fiddle. I’ve been known to fiddle in my day. And I’m here complaining about the fiddling. I’m a representative of extreme tolerance to fiddling and I’m annoyed.

        • ampersandrew@lemmy.world
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          4 months ago

          PC represents more than half of the market at this point, which we’ve seen in investor reports from the likes of Ubisoft and Capcom, even if many PC players are annoyed by fiddling.

          • MudMan@fedia.io
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            4 months ago

            Not true. Or very incomplete, at least. By the newest reports the market is 49% mobile, 28% console and 23% PC, but that’s by revenue, not player counts.

            See, if you wanted to torture stats to shoo me away, you should have gone by the market share of GOG, which is quite small. Technically by the numbers they’d be smarter to prioritize getting Roblox and Fortnite working first.

            • ampersandrew@lemmy.world
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              4 months ago

              I definitely don’t consider mobile to be the same market, for what you must find to be obvious reasons. I’m not sure where GOG comes into this discussion at all.