FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · vor 7 TagenThree developers' different philosophies on difficulty for their gamesimagemessage-square212linkfedilinkarrow-up1639arrow-down15file-textcross-posted to: gaming@lemmy.world
arrow-up1634arrow-down1imageThree developers' different philosophies on difficulty for their gamesFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · vor 7 Tagenmessage-square212linkfedilinkfile-textcross-posted to: gaming@lemmy.world
minus-squareRobotToaster@mander.xyzlinkfedilinkarrow-up19·vor 7 TagenI had to double check that Tomonobu wasn’t responsible for steel battalion. (A game that deleted your save if you didn’t press the eject button in time)
minus-squareiamthetot@piefed.calinkfedilinkEnglisharrow-up1arrow-down1·vor 7 TagenI mean, lots of games have “iron man” modes wherein you cannot save scum.
I had to double check that Tomonobu wasn’t responsible for steel battalion. (A game that deleted your save if you didn’t press the eject button in time)
I mean, lots of games have “iron man” modes wherein you cannot save scum.