I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.


Yeah, Paradox tends to do that. Strip all the fun weird shit from their games for the sake of “balance”, and then introduce so many new mechanics in their DLCs that old things break all the time. By making every nation equally good, they absolutely ruin the fun.
HOI4 has it, Stellaris has it, EU4 has it.
Though, the games all make for EXCELLENT modding bases. All of them have really fun mods.
Stellaris traded away so much of the games soul when they removed the alternate FTL drives.