Ever since 6.3.0, Vox Engines don’t strike fear like they used too. The limit cap and reduction in HP make it feel like a really huge nerf. But what do I know? I play on Level 7 in a two helldiver squad.
Ever since 6.3.0, Vox Engines don’t strike fear like they used too. The limit cap and reduction in HP make it feel like a really huge nerf. But what do I know? I play on Level 7 in a two helldiver squad.
This stays true on D10, they used to be a pain in the ass - excessively so, if you ask me - but after those changes they lost their aura.
They can still be a huge threat, for example in rapid acquisition missions, but I think they went a bit too far with the nerfs
I see what you mean, but it sure feels nice that the Leveller can take it down in a shot.