sanitation@lemmy.today to me_irl@lemmy.world · 8 days agoMe_irlimagemessage-square28linkfedilinkarrow-up1185arrow-down112
arrow-up1173arrow-down1imageMe_irlsanitation@lemmy.today to me_irl@lemmy.world · 8 days agomessage-square28linkfedilink
minus-squarerockSlayer@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up4·8 days agoI did video game QA. Ray/path tracing looks good, when the light source occlusion is good. Otherwise you end up with pixelated shadows that look worse than standard lighting
minus-squareNatanox@discuss.tchncs.delinkfedilinkEnglisharrow-up5·8 days ago Otherwise you end up with pixelated shadows that look worse than standard lighting True Unreal Engine 5 experience.
I did video game QA. Ray/path tracing looks good, when the light source occlusion is good. Otherwise you end up with pixelated shadows that look worse than standard lighting
True Unreal Engine 5 experience.