“What you see right there is variable pricing,” Bowser told The Washington Post. “We’ll look at each game, really look at the development that’s gone into the game, the breadth and depth of the gameplay, if you will, the durability over time and the repeatability of gameplay experiences.
AKA corporate greed.
There are more people buying games now than ever before. 20-30 years ago, games would set sales records selling over 500k copies in a year or two. Nowadays that number is like 13 million in a month. Gaming companys report record profits year over year (except Ubisoft lol) and they monetize games even harder now with microtransactions.
Prices should be going down. Its not my problem development costs are bloated because dev teams are too big and the marketing team wants to play Beatles music in every trailer. But they’re making it my problem by making me pay for it.
So I just don’t pay for it. Problem solved. If they go out of business, its their own fault. Not mine. Unfortunately, Nintendo is too big to fail.
This is the kind of reasoned response i am on lemmy for. I was firmly in OPs camp and almost didn’t read your reply. I read it and you convinced me.
Great point about total sales volume!
What independent studios are using expensive Beatles songs in their trailers? Most of the failing studios don’t have bloated marketing teams. And no, most games don’t sell tens of millions, let alone within “a month”
Mario kart sure does though. If it truly is whatever pricing they claim, it is THE GAME that could offset the development costs over the period of time it will be sold for going by past Nintendo consoles. There is one Mario kart per generation with maybe some (paid) downloadable content later.