“What you see right there is variable pricing,” Bowser told The Washington Post. “We’ll look at each game, really look at the development that’s gone into the game, the breadth and depth of the gameplay, if you will, the durability over time and the repeatability of gameplay experiences.
AKA corporate greed.
If it’s so fallacious, why are studio closures accelerating? And no, if you check my sources elsewhere, you can see that what you’re saying is untrue.
Because publishers get all the money and are squeezing studios dry to chase higher returns, but don’t let that stop your circlejerk.