Global VR headset shipments fell 12% YoY in 2024, marking their third consecutive year of declines due to the continued weak consumer demand.Meta continued to dominate the global VR market in 2024, capturing 77% of the shipments.In Q4 2024, the availability of the Meta Quest 3S boosted Meta’s market share to 84%.Shipments of Apple’s Vision Pro declined in Q4 after the initial hype. However, its enterprise sales saw an uptick.The global AR smart glasses market faced challenges in 2024, but we expect that the integration of AR and AI, along with new market entrants, will drive over 30% YoY growth in shipments through 2026.Seoul, Beijing, Buenos Aires, Fort Collins, Hong Kong, London, New Delhi, Taipei, Tokyo – March 18, 2025Global virtual reality (VR) headset shipments fell 12% YoY in 2024, the market’s third consecutive year of declines, according to the latest update from Counterpoint’s Global XR (AR/VR) Headset Model Tracker. In Q4 2024, the shipments fell 5% YoY. Hardware limitations, lack of compelling VR content and usage scenarios, and decreased consumer engagement continued to impact the market. However, demand from the enterprise market, though relatively limited in size, remained more resilient, particularly in large-scale immersive Location-Based Entertainment (LBE), education, healthcare and military.Meta continued to dominate the global VR headset market in 2024 with a share of 77%. In Q4 2024, Meta’s market share rose to 84% primarily due to the launch of the more affordable Quest 3S headset. Sony’s PSVR2 shipment share surged to 9% in Q4 2024, fuelled by aggressive promotions and discounts during the Black Friday and Christmas sales. Apple’s Vision Pro shipments saw a steep 43% QoQ decline in Q4 2024, reflecting a slowdown after the initial market hype. In Q4, Apple expanded the Vision Pro’s availability to new markets, including South Korea, UAE and Taiwan, which helped partially offset the overall decline. The device’s enterprise sales also saw an uptick.Chinese OEMs Pico and DPVR also benefited from the growing enterprise market demand in 2024. For Pico, shipments to the enterprise segment surpassed those to the consumer segment, while DPVR saw over 30% YoY shipment growth in 2024, driven by its strong focus on enterprise customers.According to our projections, the global VR market’s growth will remain limited over the next two years. Despite the potential of spatial computing, significant challenges persist, including a lack of compelling content beyond entertainment, eye fatigue from prolonged use, and the ongoing trade-offs between performance, headset weight, battery life and heat dissipation. Until more substantial technological advancements are achieved, the global VR market’s growth is likely to face challenges.The global AR smart glasses market also faced challenges in 2024, experiencing an 8% YoY decline. Birdbath-based video-watching AR smart glasses remained the dominant category, growing 27% YoY in 2024. In contrast, waveguide-based information display glasses saw a sharp 67% YoY decline, primarily due to weak INMO product sales.However, we expect the global AR smart glasses market to rebound in 2025, achieving over 30% YoY growth through 2026, driven by the potential entry of major tech giants and the accelerating momentum of the ‘AR+AI’ trend. As generative AI technologies advance, an increasing number of companies are positioning AR smart glasses as a key platform for AI integration, driving further market expansion. Besides, Google’s introduction of Android XR OS, designed to support existing Android apps and seamlessly integrate with its suite of large AI models, is expected to unlock new use cases and further propel the growth of the AR smart glasses market.BackgroundCounterpoint Technology Market Research is a global research firm specializing in products in the TMT (technology, media, and telecom) industry. It services major technology and financial firms with a mix of monthly reports, customized projects, and detailed analyses of the mobile and technology markets. Its key analysts are seasoned experts in the high-tech industry.Follow Counterpoint Researchpress@counterpointresearch.com
Global VR headset shipments fell 12% YoY in 2024, marking their third consecutive year of declines due to the continued weak consumer demand.
Meta continued to dominate the global VR market in 2024, capturing 77% of the shipments.
In Q4 2024, the availability of the Meta Quest 3S boosted Meta’s market share to 84%.
Shipments of Apple’s Vision Pro declined in Q4 after the initial hype. However, its enterprise sales saw an uptick.
The global AR smart glasses market faced challenges in 2024, but we expect that the integration of AR and AI, along with new market entrants, will drive over 30% YoY growth in shipments through 2026.
I’m not sure between the deckard or the moohan. If i’m able to just do my everyday stuff with the moohan on my face i’ll be very happy to drop that money. I really just need virtual desktop and controllers to be 100% satisfied and be able to do all my work and play as i already do. The deckard is more unknown to me in it’s capacity of connecting to a PC and doing it well. If it needs steamVR running all the time i won’t be happy.
My quest 3 is already plenty good for PCVR so it’ll have to be really good and honestly idk if I trust valve to make a really good headset. The index had really good controls but the tracking, screens, and tether were all annoying even when it launched. But the steam deck is incredible so we will see.
Plus I actually use my quest in AR mode probably more than I use it for actually playing VR games so I’m really excited to get a headset and OS built focused around AR.
I’m so stupid excited for the Samsung headset they showed off. I use my quest in XR/MR almost every single day and its so close to being really good.
I will absolutely be picking it up, and I’m willing to be a guinea pig for this
I’m not sure between the deckard or the moohan. If i’m able to just do my everyday stuff with the moohan on my face i’ll be very happy to drop that money. I really just need virtual desktop and controllers to be 100% satisfied and be able to do all my work and play as i already do. The deckard is more unknown to me in it’s capacity of connecting to a PC and doing it well. If it needs steamVR running all the time i won’t be happy.
My quest 3 is already plenty good for PCVR so it’ll have to be really good and honestly idk if I trust valve to make a really good headset. The index had really good controls but the tracking, screens, and tether were all annoying even when it launched. But the steam deck is incredible so we will see.
Plus I actually use my quest in AR mode probably more than I use it for actually playing VR games so I’m really excited to get a headset and OS built focused around AR.