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andioop@piefed.social to Citybuilders@sh.itjust.worksEnglish · 9 days ago

How to run a city builder on 16 MHz

larstofus.com

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  • cross-posted to:
  • programming@programming.dev
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  • hackernews@lemmy.bestiver.se
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How to run a city builder on 16 MHz

larstofus.com

andioop@piefed.social to Citybuilders@sh.itjust.worksEnglish · 9 days ago
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  • cross-posted to:
  • programming@programming.dev
  • programming@lemmy.ml
  • hackernews@lemmy.bestiver.se
Do you feel spoiled by modern hardware? I know I do. Even the cheapest CPUs have at least 4 cores nowadays, running billions of operations per second. The idea that you could run any software on le…
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  • iUseTc@sh.itjust.works
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    9 days ago

    16? It ran well on the Amiga with 7.something MHz

    • mindbleach@sh.itjust.works
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      9 days ago

      The finished-but-unreleased NES port managed it on 2.

      And let met tell you, those hertz do not go as far.

      • calliope@retrolemmy.com
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        9 days ago

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