Hey all, I’m Marijn, and I’m building Vault42, an EU-hosted Git service.

I would like to cater to the needs of game developers, and offer them an alternative to GitHub.

Git LFS add-ons are available on the paid plans, but I would like to hear from people who work with large binary assets every day, like textures, audio, models, builds, etc.

A few things I’m trying to understand:

  • How large is your LFS store, and how quickly does it grow?
  • Is storage the problem, or transfer (teammates cloning, CI pulling assets)?
  • Do you rely on file locking for binary files?
  • If you have thought about leaving GitHub, what stopped you?
  • Do you have any specific CI/CD needs I should be aware of?

What would it take for you to move your game projects to another Git host? Replies here or DMs are both welcome.

About 50 people are on the waitlist so far, and I’d like a few game developers on board to help me get LFS right.

Thanks!

(Waitlist, if you want to follow along: vault42.eu)