• Neshura@bookwormstory.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      The concept is used by pretty much all games now. It’s just that during the gilded days of Intel everbody and their mother hardcoded around a max of 8 threads. Now that core counts are significantly higher game devs opt for dynamic threading instead of fixed threading, which results in Intels imbalanced Core performance turning into more and more of a detriment. Doom Eternal for example uses up as many threads as you have available and uses them pretty evenly

    • schizo@forum.uncomfortable.business
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      Basically every one of them made in the past 4 or 5 years?

      Some are better than others - CP2077, for example, will happily use all 16 threads on my 7700x, but something crusty like WoW only uses like, 4. Fortnite is. 3 or so, unless you’re doing shader compilation where it’ll use all of them, and so on - but it’s not 2002 anymore.

      The issue is that most games won’t use nearly as many cores as Intel is stuffing on a die these days, which means for gaming having 32 threads via e-cores or whatever is utterly pointless, but having 8 cores and 16 threads of full-fat cores is very much useful.