This demo includes a playable overworld, a new dungeon (the Minotaur Temple), some updated graphics, and general improvements to make the game play more smoothly. Check it out!

@Nakoichi@hexbear.net Pin please? powercry-1

EDIT: Thanks for pin heart-sickle

  • a_little_red_rat [he/him, comrade/them]@hexbear.net
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    5 days ago

    It was fun, I liked it a lot. I played the old demo (I think it was the Griffin temple?) and liked it, I also wrote some feedback back then. The graphics and music are very cool and cozy, I like the variety of environments, and the combat is pretty easy but feels nice and cool. I like the bosses (both here and in the old demo) not having a huge variety of movesets, this might be “simple” but well done.

    The only comment I have is the platforming (again…), I feel timing the jumps gets a bit weird sometimes and I keep falling in. Might be a skill issue on my part though.

    Also, I played on Linux, and it ran flawlessly.

    • BeamBrain [he/him]@hexbear.netOP
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      5 days ago

      Thank you for playing! I’m glad you enjoyed it.

      It’s funny you bring up the jumping mechanics. They’ve been something of a white elephant ever since I implemented them. Funny enough, this demo actually have considerable mechanical improvements in the jumping compared to the old one, but it seems I may still have work to do there.