- cross-posted to:
- games@hexbear.net
- cross-posted to:
- games@hexbear.net
This demo includes a playable overworld, a new dungeon (the Minotaur Temple), some updated graphics, and general improvements to make the game play more smoothly. Check it out!
@Nakoichi@hexbear.net Pin please?
EDIT: Thanks for pin
It was fun, I liked it a lot. I played the old demo (I think it was the Griffin temple?) and liked it, I also wrote some feedback back then. The graphics and music are very cool and cozy, I like the variety of environments, and the combat is pretty easy but feels nice and cool. I like the bosses (both here and in the old demo) not having a huge variety of movesets, this might be “simple” but well done.
The only comment I have is the platforming (again…), I feel timing the jumps gets a bit weird sometimes and I keep falling in. Might be a skill issue on my part though.
Also, I played on Linux, and it ran flawlessly.
Thank you for playing! I’m glad you enjoyed it.
It’s funny you bring up the jumping mechanics. They’ve been something of a white elephant ever since I implemented them. Funny enough, this demo actually have considerable mechanical improvements in the jumping compared to the old one, but it seems I may still have work to do there.