Bethesda didn’t want to make a proper CRPG with actual dialogue trees and speech checks so this is what they came up with instead

Even making random townspeople like you by impressing them with massive farts in Fable makes more sense

    • ProfessorOwl_PhD [any]@hexbear.net
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      1 day ago

      NGL I am a little impressed by the engine abuse that must have gone into making that work. Like how Titanfall 2 is built on a version of Source that’s been modded into unrecognisability.

      • doublepepperoni [none/use name]@hexbear.netOP
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        1 day ago

        It’s not the first time this has happened. The god-awful Halo CE remaster did the same thing in 2011, and you could even switch between the old and new graphics. The PS1 Tomb Raider remasters also had a separate graphics engine running on top of the old games

        • Bartsbigbugbag@lemmy.ml
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          1 day ago

          Demon’s Souls is probably the most successful example of this. It looks and runs smooth, but it’s still a PS3 game under the hood.

      • Le_Wokisme [they/them, undecided]@hexbear.net
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        1 day ago

        nah this isn’t titanfall 2. sending graphics api calls to an interpreter is way less of a thing than that. the best you can say about this remaster is that they did a bunch of new assets too.