Bethesda didn’t want to make a proper CRPG with actual dialogue trees and speech checks so this is what they came up with instead
Even making random townspeople like you by impressing them with massive farts in Fable makes more sense
Bethesda didn’t want to make a proper CRPG with actual dialogue trees and speech checks so this is what they came up with instead
Even making random townspeople like you by impressing them with massive farts in Fable makes more sense
It’s kinda dumb but it’s not that hard. When you hover over one of the 4 segments you look at the expression on their face to see if they like it or not. 2 unapproved and 2 approved options that change with each NPC, but an individual should always like/dislike the same things (like jokes one run, always likes jokes). The game is trying to maximize the approval and minimize disapproval when choosing options and you only get one click of each segment. The size of the filled in segment is how much value will be applied with that segment and then that value rotates clockwise to the next segment.
iirc I used to basically bypass it by just casting a custom spell that dramatically increased whatever the likeability trait was called for 1 second and then quickly initiate the conversation. The spell duration didn’t matter because no time passes while in the dialogue and it kept the mana cost way down.