Still struggling with the parry system, I’m not typically great at split second timing but I think I’m starting to get the hang of it by gauging it on the audio queues.
Still struggling with the parry system, I’m not typically great at split second timing but I think I’m starting to get the hang of it by gauging it on the audio queues.
I don’t generally play soulslikes, but this feels like the complaints I heard about Lies of P; big, slow windups followed by ridiculously fast attacks where the contrast makes them very hard to judge.
I don’t mind that the system exists, but I wish it was a little more forgiving. I ended up putting it on easy because I just don’t have the time, patience or reflexes to git gud at something like this.
Yeah I was debating just putting it on story mode because it is kinda silly how small the window is when you can get 1 shot by the first boss.
I’m not that far in, but story mode is kinda too easy. Like, standard enemies doing single digit damage easy. I guess that’s okay though since I still can’t hit the dodge window reliably.
Theres a mod out that makes the parry timings easier for all difficulties
https://www.nexusmods.com/clairobscurexpedition33/mods/28
That was fast. Unlike my reflexes.
Good stuff though, I feel like I wouldn’t mind meatier hits if they were easier to dodge. I’ll give this a try when I get home from work.