cerealkiller [he/him, comrade/them]@hexbear.net to games@hexbear.netEnglish · 11 days agoDO NOT GOOMimagemessage-square23linkfedilinkarrow-up189arrow-down10
arrow-up189arrow-down1imageDO NOT GOOMcerealkiller [he/him, comrade/them]@hexbear.net to games@hexbear.netEnglish · 11 days agomessage-square23linkfedilink
minus-squareDamarcusart [he/him, comrade/them]@hexbear.netlinkfedilinkEnglisharrow-up10·10 days agoIt was also before game development got homogenized and became less about creation and more about constructing to a template, but at the same time, most of the major issues with 3D games had already been fixed.
It was also before game development got homogenized and became less about creation and more about constructing to a template, but at the same time, most of the major issues with 3D games had already been fixed.