alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agoRPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyerwww.pcgamer.comexternal-linkmessage-square44linkfedilinkarrow-up1194arrow-down11cross-posted to: crpg@lemmy.world
arrow-up1193arrow-down1external-linkRPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyerwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agomessage-square44linkfedilinkcross-posted to: crpg@lemmy.world
minus-squarekrooklochurm@lemmy.calinkfedilinkEnglisharrow-up2·1 month agoI absolutely loved deadfire. I loved, loved, loved iz
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up2·1 month agoDeadfire was great. Good characters, good gameplay systems. Loved my chanter with the heaviest armor and shield that popped out summons and sang until the enemies died. Or my cipher that would disintegrate enemies.
I absolutely loved deadfire. I loved, loved, loved iz
Deadfire was great. Good characters, good gameplay systems.
Loved my chanter with the heaviest armor and shield that popped out summons and sang until the enemies died. Or my cipher that would disintegrate enemies.