alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agoRPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyerwww.pcgamer.comexternal-linkmessage-square44linkfedilinkarrow-up1194arrow-down11cross-posted to: crpg@lemmy.world
arrow-up1193arrow-down1external-linkRPG devs stopped making games like Baldur's Gate 'because retailers told us no one wanted to buy them', says New Vegas and Pillars of Eternity director Josh Sawyerwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 1 month agomessage-square44linkfedilinkcross-posted to: crpg@lemmy.world
minus-squareTheObviousSolution@lemmy.calinkfedilinkEnglisharrow-up1·edit-229 days agoThe problem back then was saturation from other competitors who were also cheaper. Noawadays word of mouth through social networks is much more effective.
The problem back then was saturation from other competitors who were also cheaper. Noawadays word of mouth through social networks is much more effective.