• Mondoshawan@lemmy.zip
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    17 days ago

    Can you even buy a current gen console for that? Genuinely asking, I don’t own any console systems but thought they were in the $5-600 range now (excluding the Switch)?

    • Aria@lemmygrad.ml
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      17 days ago

      This isn’t as powerful as a PS5 or as portable as a Switch (and doesn’t have the benefits of a console). So it should be cheaper. Looking at the prices right now, PS5 with Fifa is 450 from MediaMarkt and Series S is 380. But the PS5 is already heavily criticised for being too expensive. I believe Series S can be 300 if you look around and wait for a sale.

      • Mondoshawan@lemmy.zip
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        16 days ago

        This isn’t as powerful as a PS5

        Source?

        I haven’t yet seen actual full specs, do we have details on those or just general info?

          • Mondoshawan@lemmy.zip
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            16 days ago

            Thanks, I hadn’t seen that.

            Still though, Zen 2 “up to” 3.5GHz on the PS5 (non-Pro) vs Zen 4 “up to” 4.8GHz; RDNA 2 with 36 CUs at 2.23 GHz vs RDNA 3 with 28 CUs at 2.45GHz

            Yeah the PS5 has more memory available to the GPU, but it’s shared and the Steam Machine has more total memory

            Also, everyone seems to be forgetting the “semi custom” bit, which while it’s less than half the PS5 Pro’s CUs, I’d be willing to wager that it’ll beat the base PS5

            I’m betting they price it under $500 for the 512GB version (complete guess here, don’t crucify me lol)

            • Aria@lemmygrad.ml
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              16 days ago

              everyone seems to be forgetting the “semi custom” bit

              They’ve already explained the customisation, which is that it’s missing 4 compute units compared to the consumer version. So taking it into account would mean that we’d compare it to a lower tier GPU than the current assumption.

              but it’s shared and the Steam Machine has more total memory

              I’d be willing to wager that it’ll beat the base PS5

              The system having more total memory than the PS5 isn’t going to help. Games are designed with the PS5’s configuration in mind and make assumptions about the available memory. Video memory is also just a lot more useful than system memory. It’s a lot (~10x) faster, and all the things that take up space are things related to video. Even if it received native ports, it wouldn’t be able to run PS5 games as well as the PS5. The CPU does sound faster. It can probably run Cities Skylines faster than a base PS5.

              I also think it’ll be under €500, but I don’t really except it to be better priced than a console. If I wanted to play Fifa, and I can get Fifa bundled with a PS5 for €450, then it would have to be €380 to match the value. And then I’d need to think about like, do I trust PlayStation? Of course, it’s the 5th PlayStation I’d be buying. Vs do I trust these people? Which version looks better? It’ll be the PlayStation version. Which version is more likely to just work with the fewest updates and faff? It’ll be the PlayStation version also.

              ABetterTomorrow@sh.itjust.works asking for it to be $250 isn’t that far off what it would have to cost to sell the 300+ million lifetime units Julian Benson is alluding to.

              • Mondoshawan@lemmy.zip
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                11 days ago

                You’re forgetting the the original/base PS5 doesn’t have FSR (or PSSR), but the Steam Machine will

                • Aria@lemmygrad.ml
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                  9 days ago

                  Sure, it’s not a complete apples to apples comparison. But I don’t think a newer FSR version will that drastically improve the perception. It’s not like upscaling and reconstruction isn’t available at all on PS5. (Plus aren’t a lot of people anti-AI and boycotting those features?)

                  Which angle are you arguing?
                  FSR4+ will/can make the same game look better on this PC than PS5? Or FSR4+ has value and should be considered in the cost-benefit?

                  If the first, then we’d have to look at evidence. Are there any games where the PS5 version is obviously (visible to new customers) worse looking than the low-medium settings, 8GB-spec PC version? Maybe a few but I wouldn’t expect it to hold true for most big sellers. There aren’t even that many FSR4 games period. Maybe that’s a point in favour? This’ll be more future-proof than PS5. Though PS6 is probably not that far away either.

                  On the flip side games like Alan Wake 2 and Indiana Jones run great on base PS5 but won’t on PC with 8GB. I found this video on the topic with many comparisons. https://youtu.be/cFlaymC-vZI
                  The video shows that it’s not as dramatic a difference as I implied and assumed, but it still demonstrates that it does often make an immediately appreciable difference. Particularly when it comes to stutters. It’s also testing a card with only 12GB, but the PS5 can comfortably be used for even heavier scenarios.

                  • Mondoshawan@lemmy.zip
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                    9 days ago

                    I think you’re misunderstanding my point about FSR. Unless I’m mistaken, everywhere I’ve looked into it says the base model PS5 does not have built in FSR of any sort (though individual game developers/studios can write their own implementation of FSR and there’s apparently a few games that did just that, but the majority of PS5 games don’t)

                    The PS5 Pro has PSSR, a custom implementation of AMD’s FSR that they co-developed with AMD

                    The Steam Machine has some version of AMD’s FSR (unknown if it’s 3 or 4 or again, some custom co-developed implementation, etc)

                    Intel calls their version of it XeSS, and NVIDIA’s is DLSS

                    Regarding folks complaining about AI, etc, they were primarily making noise about Frame Generation, which is just one piece of FSR and not supported in every/earlier versions of FSR. Upcaling is/was the main feature of that technology, but both it and Frame Generation can have a big impact

                    From a quick search:

                    What FSR does

                    • Upscaling: Renders games at a lower resolution and then uses algorithms to intelligently scale the image up to a higher resolution, improving performance with minimal impact on image quality.

                    • Frame Generation: Inserts new frames between rendered frames to create a higher perceived frame rate, resulting in smoother gameplay. This is part of the FSR 3 technology

                    Key versions and features

                    • FSR 1: The original spatial upscaling solution.

                    • FSR 2: A temporal upscaling solution that uses data from previous frames for improved image quality.

                    • FSR 3: Adds Frame Generation to the temporal upscaling, boosting frame rates significantly.

                    • FSR Redstone: The latest generation of AMD’s technology, built for its new RX 9000 series GPUs. It includes:

                      • FSR Upscaling: A new machine learning-based upscaling algorithm.
                      • FSR Frame Generation: AI-powered frame generation.
                      • FSR Ray Regeneration: Rebuilds ray-traced detail from sparse samples using machine learning.
                      • FSR Radiance Caching: Improves lighting performance.

                    My main point is that I’m of the opinion (please don’t crucify me lol, I will always admit when I’m wrong once we have actual data/benchmarks) that the Steam Machine will easily match the base PS5, and likely land somewhere between it and the PS5 Pro

                    For what it’s worth, and as I know tone is hard to convey through text, I think you make some good points and while I’m excited about the possibilities, I’m not some hardcore Valve fanboy and am open to new information/perspective changing my opinion. I appreciate the discussion :)

                    Edit: One other thing I don’t think many folks have considered yet is the work Valve has put into Steam OS itself and how it may compare to running the same games under Windows. It’s possible they may be able to eek out a few more FPS, making the hardware perform a bit better. I could be reaching with this one, but we’ll just have to see