Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren’t just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.


Cataclysm DDA. It’s a roguelike zombie survival game with an extensive crafting system. Not sure exactly if this meets your criteria, it has no new spawning zombies. You can kill all the zombies, but the city doesnt get repopulated with people.
In my current game i’ve nearly completely cleared the nearest city and have reclaimed a farmstead on the outskirts and installed solar panels and have livestock and vegetables planted.
I tried CDDA for the first time just recently. I get the feeling i’m going to need to learn a lot. Interesting that it has that element though.