To properly monopolise this industry they will have to find a way to prevent indies from existing at low cost altogether. The best method I can think of to do that is to go after the engines. Forcing indies into developing their games from scratch without a comfortable engine that already exists as the foundation.
I do think this is mostly about consolidating and monopolising within the industry though. Capitalism is at work doing what it always does, consolidating industries into fewer and fewer companies.
With Unity declaring last year that they’d charge developers more money if their game went over certain sales thresholds, it could be already in the works. Nothing they can do about Godot though.
To properly monopolise this industry they will have to find a way to prevent indies from existing at low cost altogether. The best method I can think of to do that is to go after the engines. Forcing indies into developing their games from scratch without a comfortable engine that already exists as the foundation.
I do think this is mostly about consolidating and monopolising within the industry though. Capitalism is at work doing what it always does, consolidating industries into fewer and fewer companies.
With Unity declaring last year that they’d charge developers more money if their game went over certain sales thresholds, it could be already in the works. Nothing they can do about Godot though.