I have trouble understanding when a genre becomes “post-” so I’m curious what people here might think.
What cyberpunk work do you think moved us into post-cyberpunk? Is there one? Or is this “post-cyberpunk” stuff nonsense and it’s all just cyberpunk?
I’ve heard an argument that Neal Stephenson’s Snow Crash (1992) is post-cyberpunk because it’s a satire of the cyberpunk genre, but I’ve heard the same thing said about Bruce Bethke’s Headcrash (1995). And is satire of the original genre a requirement to move post- a genre?
I could see an argument that post-cyberpunk takes place in worlds that know what the modern-day internet looks like (with social media and disinformation) but I’m not sure if there’s a cyberpunk work that really carries that flag. That is, I could see an argument for post-cyberpunk being a “refresh” of the 1980s cultural fears to fit our modern times, but I’m not sure if there’s a work that ushered in this new genre. I’ve made the argument that Elysium updates cyberpunk with modern cultural fears, but I don’t think it led to a wave of updated cyberpunk works (it was an outlier, not the progenitor of a new genre).
So what do you think? What requirements would you have for the cyberpunk genre to become post-cyberpunk? And does that cyberpunk work already exist?
(Note: for the picture in this post, I was trying to show the juxtaposition of “classic cyberpunk” vs “modern cyberpunk”. I’m not arguing that Deus Ex is post-cyberpunk.)



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Do you mean cyberpunk with the inclusion of magic? Shadowrun has been around since 1989. I’m not saying cyberpunk and post-cyberpunk can’t co-exist (we can still have cyberpunk works in a post-cyberpunk era) but I don’t think adding fantasy elements moves it past cyberpunk.
But to take your example of Warframe… maybe post-cyberpunk would include space travel? I would argue most classic cyberpunk stories stay on Earth (or low-Earth orbit) so maybe exploring the stars would be expanding the cyberpunk setting?
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