I’ve speculated with ZERO knowledge of the industry, in true armchair analyst fashion, that the fall of medium-sized devs after the mid-2000s stripped AAA studios of their incentive to push out anything except polished slop. Who’s going to compete with you? Indie devs and small companies? What indie devs make isn’t a substitute good for AAA titles the way medium-sized devs were. AAA studios were only competing with each other, after that.
… of course, I also have a great deal of nostalgia for that particular period, so it may be me playing the Texas Sharpshooter, lmao
The video game industry went the same way as the movie industry. They’re both run by execs how only know about money and don’t know anything about the product they’re making. It’s just some formula based on things that made money in the past that determines what gets made now.
To be sure you have to keep an eye on the money, it’s what pays the bills. But you need the money people to have some understanding of the products they make so they can make good decisions about where to put the money and the direction things should go. But instead it’s just “make this thing more like that thing last year that made a bunch of money” even when it doesn’t make any sense for the move or game they’re making. So it all feels like uninspired slop.
I’ve speculated with ZERO knowledge of the industry, in true armchair analyst fashion, that the fall of medium-sized devs after the mid-2000s stripped AAA studios of their incentive to push out anything except polished slop. Who’s going to compete with you? Indie devs and small companies? What indie devs make isn’t a substitute good for AAA titles the way medium-sized devs were. AAA studios were only competing with each other, after that.
… of course, I also have a great deal of nostalgia for that particular period, so it may be me playing the Texas Sharpshooter, lmao
The video game industry went the same way as the movie industry. They’re both run by execs how only know about money and don’t know anything about the product they’re making. It’s just some formula based on things that made money in the past that determines what gets made now.
To be sure you have to keep an eye on the money, it’s what pays the bills. But you need the money people to have some understanding of the products they make so they can make good decisions about where to put the money and the direction things should go. But instead it’s just “make this thing more like that thing last year that made a bunch of money” even when it doesn’t make any sense for the move or game they’re making. So it all feels like uninspired slop.