• 12 Posts
  • 18 Comments
Joined 2 years ago
cake
Cake day: July 16th, 2023

help-circle










  • Thrown weapons getting really awkward to use once you’ve thrown them all is sort of the point, and I don’t want to let the player totally circumvent that with telekinesis. Wands are similarly awkward when out of charges, as recharging happens slowly over time.

    It’s entirely possible to buff the spell a bit of course, but I don’t want it to end up as an instant cast that hits an AOE, as then it’s just totally invalidating one of thrown weapon’s major drawbacks.











  • Unfortunately tieing the rooms together like this would require a lot more work than it might seem. The actual room contents are generated independently of one-another, and so tieing their size together would effectively require fully generating the next floor before the prior one is generated. I also don’t think that landing onto a mageroyal is going to break your fall in the way you imagine, it could just as easily apply the refreshing effect and then the damage from the fall.

    I’m also not too keen on giving players more ways to mitigate fall damage, as the elixir of feather fall already exists for this purpose.