I do make a living from Shattered, working on it is my full-time job.
00-Evan
- 9 Posts
- 6 Comments
Yep, that’s me, thanks for the kind words!
00-Evan@lemmy.worldMto Pixel Dungeon@lemmy.world•The necromancer AI needs a buff!English1·18 days agoWould you prefer for necromancers to teleport the skeletons whenever they can’t reach you, essentially forcing you to deal with the skeleton’s attacks in all cases?
00-Evan@lemmy.worldOPMto Pixel Dungeon@lemmy.world•[DEV] Shattered Pixel Dungeon v3.1.0!English1·19 days agoUnfortunately tieing the rooms together like this would require a lot more work than it might seem. The actual room contents are generated independently of one-another, and so tieing their size together would effectively require fully generating the next floor before the prior one is generated. I also don’t think that landing onto a mageroyal is going to break your fall in the way you imagine, it could just as easily apply the refreshing effect and then the damage from the fall.
I’m also not too keen on giving players more ways to mitigate fall damage, as the elixir of feather fall already exists for this purpose.
00-Evan@lemmy.worldMto Pixel Dungeon@lemmy.world•The necromancer AI needs a buff!English5·19 days agoIt is somewhat intended that their logic is exploitable. I’d rather the player be able to consistently outsmart them than always getting forced into fighting both a necromancer and a skeleton.
Sorry but I’m removing this post.
If you want to interpret random level generation as a hate symbol, then your post contains hate symbols and breaks our first rule.