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Joined 3 years ago
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Cake day: August 15th, 2023

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  • I prefer appimages, it feels much more “open” than flatpak ever will.

    Flatpak: install flatpost and flatseal.

    Appimage: Download appimaged appimage to ~\Applications and run once.

    then

    Flatpak: Go to site for cool software I heard of, see it’s flatpak with a link on the page. Click link, wait for flatpost to open, wait for flatpost to update repos, get cool software and possibly another copy of mesa and gnome compat stuff, then head to flatseal to fix drive/device permissions as needed.

    Appimage: Go to site for cool software I heard of, see it’s an appimage, download said appimage to ~\Applications, appimaged automatically loads in a desktop entry and we’re done.

    As far as updates, all the appimages that are in active development that I use, offer auto-updating when I open them, plus I’m not reliant on a centrally-controlled repo of the packages (which if it dies, takes all updates with it).

    I feel appimage would be an easier adoption for people fresh to linux, as it follows the same model as windows or macos (download executable, install app), even for the initial setup of appimaged.

    And either way, there’s no “winner” here, if we’re playing that game, native installs still win. Every distro supports (and uses) those by default, except for ubuntu, who has money on pushing snaps.



  • Hard no.

    We loved the first, but the second adds the stupid infection thing, and was in the “ok, playable” pile at the start, but all the glitches and bugs made us stop. Between day/night not working for non-hosts, buildings with huge map holes in them, and very poorly scripted quests we dropped it. The final straw was when we were doing side stuff, ignoring the main mission, and passed over a building that was part of a later stage in the main mission, causing us to softlock, then on restart being at the later step in the main mission. Just trash programming.

    If you really want to play it, pirate it. Don’t give money for it.