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Joined 3 years ago
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Cake day: July 2nd, 2023

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  • New campaign in my D&D world.

    700 years ago the moon fell and devastated the land.

    This island in particular almost split in two entirely, and a minor god died in the process of saving it.

    Now the characters are sent on a mission to prevent a war by destroying one side of the land. In the process they may uncover how they are being used, by who, what really happened back then, who the god was, and the real danger to the lands.

    Or they can just do what they were told and blow stuff up… except one character is a secret agent hoping to destroy the other side if it comes to that.















  • I made a new D&D campaign in my world. Haven’t had inspiration in a while but I am having a great time with it.

    I am hoping to eventually publish some of it more as inspiration for other DMs than to make much money.

    In the process of making the map and history for this campaign, I made an unrelated place on the map that is worthy of its own adventure. That kind of unintentional synergy is greatly satisfying, and if I do want to publish the damned thing, a nice bonus.

    Also, my players are loving it and unknowingly made a perfect party for my shenanigans.



  • In my world, wood elves, of buried within a year in a grove, become a part of it (sorta like in Speaker for the Dead) and high elves choose to enact this ritual living separately.

    These majestic trees grow to great heights, akin to redwoods. When such a tree dies of old age, the heartwood animates but has only the vaguest memory of its prior lives. That’s the origin of warforged for my world. Incredibly rare, filled with history but oddly disconnected from it.

    Haven’t invented new races yet, only twists on existing ones.

    Lizardfolk? Eat their dead with reverence, carve their stories onto their bones and then reanimate then for labor or battle. Their dead never truly die and remain a respected part of their culture.

    Dwarves care about achieving immortality through craftsmanship, humans through magic. It’s only halflings, and gnomes to a lesser extent, that have simply accepted death and lived their lives.