

A lot more emphasis on crew. They’re easier to acquire but also more fragile and prone to dying if you’re not careful.
Runs are still centered around defeating a final boss but the game is a lot more freeform/customizable and less punishing overall, at least on Torment 1 (compared to the “easiest” difficulty in FTL). You need to make your way to the final “ship” but there’s less pressure since you aren’t being hunted down by a pursuing fleet like in FTL.
This isn’t to say Void War “beats” FTL nor does it need to. It just has its own identity which I found refreshing as opposed to just playing another copy.
I’d like to say that other universities might learn from this but nah.