RamrodBaguette [comrade/them, he/him]

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Joined 5 years ago
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Cake day: August 21st, 2020

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  • A lot more emphasis on crew. They’re easier to acquire but also more fragile and prone to dying if you’re not careful.

    Runs are still centered around defeating a final boss but the game is a lot more freeform/customizable and less punishing overall, at least on Torment 1 (compared to the “easiest” difficulty in FTL). You need to make your way to the final “ship” but there’s less pressure since you aren’t being hunted down by a pursuing fleet like in FTL.

    This isn’t to say Void War “beats” FTL nor does it need to. It just has its own identity which I found refreshing as opposed to just playing another copy.