

The most unlucky option in this case. Sounds like he should become villain of next campaign.
The most unlucky option in this case. Sounds like he should become villain of next campaign.
That last bit makes me think he may actually be a Nephandi, they do have their own techbro faction.
Oh boy, this sounds fun, how did that last one happen?
That is reassuring to hear, hope I will keep doing it right in following sessions then.
Technocracy are ones of the main antagonists, but they’re not entierly evil, they also forced reality to make vaccines to work, among other things. Nephandi on the other hand are worst of the worst, only Pentex and Black Spiral Dancers even tolerate them.
As for Wyrm, Mages don’t beleive in it, for them Wyrm worshippers are jsut a branch of the Nephandi. But Technocracy has ties to Pentex - their own corproate branch, the Syndicate, in particular, had a hand in setting Pentex up, ignored its obvious corruption for nearly a century, had to purge an entire division for beign to chummy with Pentex and still subverted Pentex’s toy-making subsidiary to, instead of making toys that encoruage kids to cruelty, make boring toys that kill kids imagination.
Session Zero was also funny, I had a system-neutral list of things people may find triggering and went through it one by one, and the players (who are all more experienced in WFRP than me) kept going “comes with the territorry” on almost every single one.
This is very wholesome, I love this party, they’re so sweet with one another
I wish it wasn’t so obsessed with being upset about miniscule changes.
Yes, this baffles me as well.
I tried to push for more practical approach to playing without a single player, but both in my D&D and in my Blades in the Dark groups, players just feel…uncomfortable with the idea and don’t want to play if all players aren’t there. I once proposed a system where we could play in smaller groups to accomodate one player’s schedule not matching others…and upon realizing they wouldn’t be playing in full squad in this sytem, that player just quit the campaign.
Fun fact, MCDM’s Flee Mortals! book has its own stand-in for Tarrasque - Goxomoc. Fool’s Gold: Into the Bellowing Wilds also has Dire Tarrasque
This is because WotC designs for mass appeal, so their monsters need to be fair challenge even for an underoptimized group. Which makes them pathetically weak if you’re playing with anyone else.
Also, because playtesters at Wizards don’t use any magic items for some reason
The op of that tumblr thread blocked me after I asked him about the fact things he claimed were common knowledge about a video game I played extensively as a kid do nopt line up with my memory. So I’d take his claims with a grain of salt.
I don’t hate D&D, but I did notice how much harder combat gets from DM’s side to prepare, and also how much more bored of it the players are. My players started doing everythign to spend more sessions on their own shenanigans, character moments, roleplay and NPC interactions. The thing is we love our campaign and characters, but are too high level to switch systems. So we’re taking break to play short Mage: the Ascension campaign.
I am now learnign two different new systems, Mage and WFRP, pray for me.