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2 months agoAs a fellow purple enjoyer i feel you. Kinda. In my country one of the reformists called it his colour and it’s most of the time associated with him now. Fortunately the monarchists aren’t intelligent enough to find out about the colour’s connection to themselves. Let’s hope we can reclaim it.
A lot of what you say here is true but i believe you’re being too general about the industry. First off, the differences of AAA and indie parts of the industry are really important in this particular subject. I’d say that what you discuss here, that being the ego and individualism’s effect in Gamedev, is mostly a problem in the indie scene. I’ve seen firsthand how it eventually causes the disbandment of dev teams because a member’s vision doesn’t exactly match what the “lead” has in mind or everyone wants something to go their way. AAA on the other hand, has various reasons for failure but i wouldn’t say individualism is that often of a cause. In my opinion, a lot of it falls on “corporate design” as some call it. Which instead of giving power and agency to the creatives (i.e. dev team), asks of them a checklist of what the shareholders believe will bring more profit for them or what they think the gaming community wants. This is usually a reaction to the indie scene (a successful indie game popularizes something and AAA follows suit), for a example how a lot of AAA games started adding rougelike modes to their games after the indie scene made the genre really popular. This neverending trend-seeking of the AAA shareholders is the main reason why the industry feels stagnated at times. Because instead of letting their studios try new things and experiment, the shareholders always put profit first and creativity second.