He got deadlock pretty right as well, I believe.
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UnbrokenTaco@lemm.eeto Technology@lemmy.world•I use Zip Bombs to Protect my ServerEnglish7·16 days agoIs it immune to zip bombs?
UnbrokenTaco@lemm.eeto Technology@lemmy.world•I use Zip Bombs to Protect my ServerEnglish71·16 days agoInteresting. I wonder how long it takes until most bots adapt to this type of “reverse DoS”.
UnbrokenTaco@lemm.eeto Games@lemmy.world•Tempest Rising accidentally launched a week early on Steam, and the publisher has decided to just go with itEnglish9·26 days agoThere are a few reviews talking about data harvesting clauses in the EULA. I haven’t looked into it but might be worth double checking if that concerns you.
UnbrokenTaco@lemm.eeto Technology@lemmy.world•The latest viral ChatGPT trend is doing ‘reverse location search’ from photosEnglish312·28 days agoThis isn’t stupid. To me, this is yet another potential tool to erode privacy.
Even if it’s right only half of the time, that might be enough to reasonably guess your location based on your image uploads, particularly if you have uploaded more than one image, or a video.
Oh… I see!
I personally prefer the “also play PC games on Android” strategy so was looking at it from that angle.
I don’t think they would get away with selling games in the app if games were playable on Android (demonstrating Android compatibility). I think they would have to do what Amazon kindle does and tell you to go buy your game somewhere else.
Edit: Here’s the policy. You might be right but it looks like a grey area to me.
https://support.google.com/googleplay/android-developer/answer/9858738?sjid=15164020873047119237-NC&visit_id=638803514547940454-2089146208&rd=1
They would have to distribute it independently. Google would have no say in the matter.
That’s exactly my point. The current app lets you buy PC games despite being distributed through the store. If you can buy Android games on it, well, I doubt Google will ignore it. And even if Google was okay with it, there’s no way to easily communicate to users who start using the app there that they need to download another app from a website.
I’m not saying it’s a bad idea. I’m just saying I think there are reasons they haven’t done it (yet?). I think they certainly must have considered it. I’ve certainly been wondering about it for a long while too.
why not both?
Sure. I would assume they would do it the same way as steam deck, where that’s the priority. The wide variety of phone specs on the market might have an impact on how they could support it etc.
I agree with you however I have one barrier to entry that others haven’t elaborated on.
Firstly, I’ll say how they could overcome some of the other challenges mentioned.
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Steam would just have to add the ability for developers to upload android builds of games alongside the windows, Linux, Mac builds. All of a sudden, users would have huge, existing libraries of games. Most games built with Unity can target Android. I suspect a lot of indie developers would happily add the build.
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Leaks have implied they were working on an arm emulator/translation layer but I assume this had to do with VR prototyping. Possibly the same effect as above but so many more configurations to target, they couldn’t handle it the way they do with steam deck.
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Require/recommend to users to use a controller on Android
If either or both of those first 2 points succeed, Valve doesn’t need to do much more to ensure the utility of Steam games on Android. PC gamers are considered among the most willing and able to jump through hoops for a result. Going to a website to download the steam store plus a little warning on Android wouldn’t stop a reasonable percentage of them. It wouldn’t stop me.
It’s almost 0 risk to them, right? Right? I don’t think so.
Here’s the big barrier I mentioned. I assume they have a not-insignificant number of sales through the the android app. If they start allowing users to install android games, Google is going to stop them from having purchases in their play store app. And while I said that users would install their app from a website, what percentage of users would do it? How many fewer PC game sales would they make (from the Play Store app) in order to let their current users play games on Android?
Additionally, what would Steam do if they started getting android-only games being submitted. Or mobile-quality games dominating their store? Does this dilute Steam’s identity?
Additionally, it might be something they’ve discussed but they would have rather focused on steam deck-type gaming for mobile. Or perhaps an ARM-based steam OS+steamdeck approach would make more sense for them and then the difficulty/cost (and opportunity cost) increases do instead they simply don’t pursue it.
The cross-buy thing is something that Gog or Epic could do but they don’t have nearly the same “customer profile” (size, behaviour etc) so it isn’t as likely to have the same impact.
Regardless, in my view you’ve asked a great question and it’s a solid idea.
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UnbrokenTaco@lemm.eeto Games@lemmy.world•What open-world games on Steam have satisfying movement, like Arkham Knight or Spider-Man?English1·1 month agoYeah you definitely need it for the movement to flow. I’ve seen a lot of comments lamenting that they took too long to introduce it.
UnbrokenTaco@lemm.eeto Games@lemmy.world•What open-world games on Steam have satisfying movement, like Arkham Knight or Spider-Man?English9·1 month agoThe movement in Sunset Overdrive is amazing and I think was the base for the movement in Spiderman since it’s made by the same developer. I preferred the movement in Sunset Overdrive, personally.
You have to get to the point that you get the air dash for it to be smooth and you can chain together your parkour movement across the entire city
The humour is a bit divisive/hit or miss though and the open world is a little dead by today’s standards.
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