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Joined 11 days ago
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Cake day: February 9th, 2026

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  • Back in the early 2010s there was this cloud gaming service called OnLive which I thought was actually pretty neat. I played a couple action games and there wasnt really any noticeable latency. Idk what kind of wizardry they use but for most games they can probably make it work.

    Of course rhythm games and fighting games specifically will probably never be playable through streaming, but those are basically unplayable at anything but the highest possible performance.






  • There are a lot of DRM-free games on Steam. You have to log in to download them in the first place obviously (they haven’t figured out how to make downloads magic yet unfortunately) but once they’re downloaded you can just launch the executable however you want.

    Any game on Steam that has DRM has DRM because the publisher wants it that way.