

Understandable, yea.
The puzzle part feels like Outer Wilds, but without the log to help you and it’s also a bit less linear, which I’m personally enjoying but I can see why it could be boring.
The platforming/navigation is a bit janky but usable after a while.
The combat is IMO absolute garbage (the bosses in particular are pretty bad fights that waste your time and the hitboxes are terrible) and wouldn’t be surprised if this is what makes most people quit.
For now at least, the exploration and puzzles overshadow the negatives, but they are pretty big negatives that are hard to ignore.
I’m finally free from La Mulana. It took me 50 hours, and I had to look up hints for a couple of puzzles that I couldn’t figure out towards the end (and I’m still not sure how you were supposed to solve them without guessing).
The puzzles were manageable for the most part, although not knowing what solving a puzzle did made it needlessly more confusing and IMO a bit unsatisfying.
I found the combat to be too hard and unfair in boss fights and the hitboxes were really bad as they often didn’t match the graphics.
I’m conflicted on if I enjoyed it or not - the experience was quite unique (for good or bad), and the game being hostile and designed to waste as much time as possible is a big part of that identity.
The weird controls grow on you and navigation never got boring, as you plan a safe path through the screen. I found the story to be surprisingly interesting, the puzzles were memorable and while I disliked most boss fights, I did enjoy the final one and the previous quite a bit.
Probably gonna play the sequel sometime and also other metroidvanias, as it’s a genre I haven’t paid much attention to.