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Joined 5 months ago
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Cake day: November 20th, 2024

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  • That makes more sense in pre-history where the issues were likely not caused by other humans (or if so, a hostile group) but instead nature itself. With modern long-term societal issues, framing it as an individual thing (“just a flaw”) rather than a systemic issue is terrible.

    It should be obvious that poor treatment of a living being will have undesirable(/maladaptive) results. Like “oh, they’d rather not exist than exist here? Total mystery, must be defective, no way to prevent this!”. Now sure, calling people broken isn’t exactly wrong, it’s just ignoring why they’re broken.



  • I do as well as I can in an enjoyable way to keep myself somewhat stable. Like I’ve been riding my bike on the trail lately* and I enjoy cooking** for myself. I’ll sometimes drink soda, but honestly I think if the sugar were halved I would probably enjoy it more (or just… some dessert is probably less sugar). Even though I guess subsidies make sugar cheaper than water.

    I’ll sweep the floor because I don’t want to walk on dirt. Though yeah, I’m probably stuck here more than others.

    * mostly to go outside (with not many good destinations I can viably reach), though I can make it to a local grocery store for a few things

    ** mostly sautéed vegetables, squash/celery/mushrooms/carrots/onions etc, spinach on sandwiches and recently have tried cooking chard


  • If something like USB doesn’t show your video, it may be too new of a codec (it may want mp4 or mpg or avi or wmv (mov or m4v?), not webm or mkv etc).

    One thing to consider may be media-capable consoles (PS3/Xbox 360? and newer). Or an older computer, or maybe someone will be fine running it off of their laptop (or phone if you have a cord/casting).

    You may want to use some sort of server (simple HTTP, perhaps even a media server) if you have a video-capable (+network-capable) device that does not have enough storage. You may need to do firewall/port stuff for that (fixed local address), though it might be more convenient in some cases.


  • I think so, but that’s also has massive tradeoffs on its own. If I did that, it was probably mostly Robot w/Ser Junkan runs.

    I probably would prefer a mod that makes active items only show up in shops (or perhaps chosen selection/loot-table at the start or per-character). Also: have the RR leave junk when taking some items (not ammo).

    I do see one mod (Justice) to alter spawning which would probably help a bit (depending on the character, still not perfect early on). Plus I have other games to be bad at, some of them free (and slightly less frustrating).




  • Vector/polygonal, truly implemented for the technical benefits* and likely untextured**. Which will make it more niche than the early 3D stuff that did use vertex colors ( EDIT: such as Spyro (specifically skyboxes, LoD) and Crash Bandicoot (Crash’s animations are cool too)).

    3D polygonal+vertex color actually isn’t that difficult to do. I’ve done some, the real issue (aside from making it good) is actually the animation/game around it. I haven’t done much and continue not doing much because personal stuff.

    2 examples (of my own stuff) I've used many times before

    * less data while also rendering at native res without needing extra work (8K or even on a 50ft Billboard? Sure). MIDI (you can use higher-quality soundfonts) or other procedural stuff (sounds/sfxr, textures) are nice too.

    ** I’m not against not-too-many general-use textures, but I tried this (including a watercolor splatter texture I made) without mapping and wasn’t really happy with the results… plus normal maps won’t work with per-vertex¯ materials. So this probably takes a lot of effort/skill to work as-intended.

    ¯ not strictly necessary, but I don’t mind the idea aesthetically and a free optimization sounds nice even though low poly+vertex-color is already a low bar (unless per-vertex could help with webGL, mobile, VR, or really old devices etc?)