Jürgen Hubert
Long-time role-player. Translator of old German folk tales.
Main Mastodon account where I share German folk tales is @juergen_hubert@mementomori.social.
- 11 Posts
- 11 Comments
Yeah, as a German the settlement patterns within most D&D settings looked deeply weird to me. But for all of its pseudo-European trappings, D&D owes at least as much to the tropes of the “Wild West” genre.
The problem is that cities are usually dependent on the resources of the surrounding countryside. You have to protect the fields and the mines as well, unless you can somehow produce all that stuff within the city walls.
Keith Baker always encouraged this kind of creative reskinning of classes.
And, of course, the privilege of superbeings has been explored in #ttrpg before, such as in the setting of Aberrant.
Eberron is one of my favorite DnDoid settings, precisely because the designers put a lot of thoughts into this stuff.
Seoni, the “Iconic Sorcerer” from the Pathfinder RPG.
Jürgen Hubert@ttrpg.networkto
rpg@ttrpg.network•Advice for Running a Hexcrawl, A Decade Too Late
3·2 个月前I rarely have buyer’s regret for TTRPG products, but Carcosa ranks high on that list. The “Sorcerous Rituals” section is maybe worst - do we really need a detailed list of how sorcerers sacrifice humans to work their magic? Not to mention one ritual (“Consign to the Lightless Lake”) where the sorcerer actually rapes his victim.
I will never buy anything from Geoffrey McKinney again.
Jürgen Hubert@ttrpg.networkOPto
RPGMemes @ttrpg.network•"I don't want Politics in my Gaming!"
39·2 个月前Done. Thanks for the suggestion!
No one has mentioned Reign yet?
Its basic assumption is that the PCs are all part of a “Company” - an organization that might range from a small mercenary band to a large kingdom - which interacts with other such groups and organizations, and PC actions can improve the odds for the Company to succeed.
Interesting thoughts. My main exposure to OSR is via the works of Sine Nomine Publishing - their worldbuilding tools, in particular. I haven’t actually played or run any OSR games, but this look at their design philosophy is appreciated.
No matter how good this game might be, I am not giving my money to an alt-right supporter.

This was my very first RPG, back in 1990.
The first piece of advice: Don’t have player character deckers. Make them NPCs. The decking rules are a horrible, horrible mess that takes the action away from the table.