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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • Capitalism itself is a scarcity based system, and it falls apart somewhat when there’s abundance.

    In capitalism, stuff only has value if it’s scarce. We all constantly need oxygen to live, but because it’s abundant, it’s value is zero. Capitalism does not start valuing oxygen until there are situations where it starts becoming rare.

    This works for the most part in our world because physical goods by and large are scarce, but in the situations where they aren’t, capitalism doesn’t work. It’s the classic planned obscelesence lightbulb story, if you can make a dirt cheap light bulb that lasts forever, you’ll go out of business because you’ve created so much abundance that after a bit of production, you’re actually not needed at all anymore and raw market based capitalism has no mechanism to reward you long term.

    The same is even more true for information. Unlike physical goods, information can flow and be copied freely at a fundamental physics level. To move a certain amount of physical matter a certain distance I need a certain amount of energy, and there are hard universal limits with energy density, but I can represent the number three using three galaxies, or three atoms. Information does not scale or behave the same, and is inherently abundant in the digital age.

    Rather than develop a system that rewards digital artists based on how much something is used for free, we created copyright, which uses laws and DRM to create artificial scarcity for information, because then an author can be rewarded within capitalism since it’s scarce.








  • You said servicing the central AC will certainly be cheaper in the long run. That’s wrong.

    It might be, but it depends on a lot of other factors.

    You seem to be biased against window ACs for some reason, and seem hell bent on misinforming people about them.

    Decent modern window ACs will have a higher baseline efficiency than older full house units, and cool just the room you want. Conduction losses through the wall are minimal compared to trying to to cool literally 10x as much space. They are incredibly easy to DIY, and cost $500 up front, but you’ll get half that back when you sell it when you’re done with it. Literally the same price as the AC tech who’s gonna come out and say that you need to install more return ducts, insulation, or another unit to keep up with the increased average outdoor temperature.

    Like literally everything else, some are built cheaply, some are built well. Look up reviews before you buy.






  • He makes the case that we should allow high density towers because people want to live in high density areas near transit and jobs.

    But that seems like a rather flawed argument, given that we do not have affordable low density areas near transit for them to choose.

    People don’t actually want that level of density, they mostly just want to live near transit and near to their jobs timewise.

    If we built out reliable, two way, regional trains to other small cities, and built LRT and subway networks in them now, at their current sizes, then we would be able to see whether people actually want to live in high density towers, or whether they would choose lower density, still transit connected, options.

    The idea that we don’t have the resources to do that is absurd. We 100% easily do given that we did it before, we just need to tax the wealthy.

    Tearing down dense townhouses and multiplexes to build towers is destroying optimal housing to race for the bottom. People simplifying the housing issue down to ‘all nimbyism is bad and must inherently be equally bad’ is absurd and just let’s corporate developers build dystopias.





  • To be fair, they didn’t gut the original creative team.

    Max McGuire was CTO and a programmer on the original game, Ted Gill was President and a Producer on Below Zero.

    Charlie Cleveland was current CEO, and the director and lead designer of the original game, so was the head of the origin creative team, and that does seem like a big loss, but no one else from the art, writing, or design teams seem to be leaving, so it’s not really a ‘gutting’ of the original creative team.

    My guess (especially given how buggy Subnautica was), is that they were missing their delivery milestones so the publisher wanted to replace the organization heads and move at least Charlie Cleveland back down to a creative role, but they refused and left together.


  • masterspace@lemmy.catoGames@lemmy.worldStandard Rematch game
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    4 days ago

    If this hasn’t remotely been your experience, how do you know rainbow flicking fixes it?

    It doesn’t fix it, it’s how you avoid letting get that close to you.

    The game is widely known to have multiple bugs affecting gameplay, from lags and desync issues, to crashes and even teams changing colour mid-match. In this case, and this is the second time I’ve seen it, the ball glitched into the ground after randomly bouncing around the pitch following a shot against the post befote finally getting stuck. It couldn’t be interacted with at all.

    Well if this is a bug, you should probably make that clearer, because again, have not encountered a single bug.