A and B are also programming languages. A is an APL implementation and B is a precursor of C.
https://aplwiki.com/wiki/A https://en.m.wikipedia.org/wiki/B_(programming_language)
A and B are also programming languages. A is an APL implementation and B is a precursor of C.
https://aplwiki.com/wiki/A https://en.m.wikipedia.org/wiki/B_(programming_language)
You seem to know what you are talking about but the other guy skimmed a wiki article after a brief web search, so I’m not sure whom to trust.
All categories have at least one country. Here is the actual data: https://eci.ec.europa.eu/043/public/#/screen/home/allcountries
There are no countries in this bracket.
I’ll never understand the point of taking a turn based system and adapting it to real time. Why not just take a system that was designed for real time? They have to rebalance everything and then only thing left from DND is lore. Are they doing it just for the lore? Fine I guess, but it always feels like a cash grab.
I loved the puzzle with the pattern, it reminded me of Zelazny’s Amber because it’s shamelessly taken from there, and I think it works well.
The best thing in the video is the music director explaining the decisions behind music design and character themes. I’m sure other games do similar things but I rarely notice them. So it’s good to be explicitly told about it to be able to appreciate this aspect.