It isn’t a controller issue. That still works through SDL.
Steam Input uses the Steam overlay, it takes your controller input and allows for more custom remapping options, macros, etcetc. I primarily see it being used to let people use a controller to play games that were not designed to play with a controller (by remapping the controller to move the mouse cursor and send keyboard inputs with the controller buttons)
I use Wayland and my xbox controllers work fine. I’d use Steam Input if I could, but most games are already designed to accept controller input directly so the damage is limited.
with KDE and Wayland i have no issues, using Steam launch parameters:
PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1Linux 6.18
AMD Radeon 9070XT
Mesa 25
This is exactly what I do on Garuda Arch with KDE and Wayland.
I usually use the latest GE Proton 10-x for games with HDR.
Doesn’t this require you to also be on plasma 6.4?
Using proton wayland also breaks steam input, which can be deal breaker.
maybe. i’m on plasma 6.5 and usually on latest.
i can’t speak to steam input, but i’ve not had any controller issues with my 8bitdo and Gulikit.
It isn’t a controller issue. That still works through SDL.
Steam Input uses the Steam overlay, it takes your controller input and allows for more custom remapping options, macros, etcetc. I primarily see it being used to let people use a controller to play games that were not designed to play with a controller (by remapping the controller to move the mouse cursor and send keyboard inputs with the controller buttons)
I use Wayland and my xbox controllers work fine. I’d use Steam Input if I could, but most games are already designed to accept controller input directly so the damage is limited.